Navigation
Home

Login

How

Why

Who

Thanks


Start Bookmarking

Search Tags

 

 


What's Buzzing

 

What's News

 

What's News + Buzzing

 

Disclaimers

© Copyright OTD 2005, All Rights Reserved

Design by Smallpark

 

Tag Directory > Texture mapping


We have 7 results for Texture mapping.

Tutorial - Reptilian effect!

1 Citation
In this tutorial were going to morph part of a human face into a reptilian like creature equipped with eyes and skin, no texturing involved just a simple ?Multiply? layer blend. Download the PSD here. The PSD contains three layers. 1. Orginal - which is the layer with the subject?s face. 2. Eye - Reptilian eye 3. Skin - Reptilian , technorati.com

 

Wii Opera SDK Texture-Mapping Greatly Accelerated

1 Citation
Wii Opera SDK Texture-Mapping Greatly Accelerated May 27th, 2008 I?ve made modifications to the triangle texture mapping functionality of the Wii Opera SDK, incorporating the rotation and scaling calculations by Tangent128 for his 3D globe widget.  This eliminated the need for scanline-based rendering and replaced it with single-pass rendering. As one can imagine, this greatly increased the speed of the triangle filling.  Based on trials I?ve done, the speed increase is probably about 20 fold, technorati.com

 

Internet Channel FPS Engine

1 Citation
Internet Channel FPS Engine June 17th, 2008 I?ve been hard-at-work on the Wii Opera SDK first-person shooter (etc. )engine for the Internet Channel.  Its release is taking longer than expected because I?m adding more features to it and tweaking the engine.  Here are some of the features: Raycasting-based Axis-aligned walls (for the first release) Collision-detection built into raycasting for speed Texture mapped walls Second-pass directional wall lighting (similar to gouraud shading) Variabl, technorati.com

 

Silverlight 2 - texturemapping

1 Citation
I?ve been quite busy the last week working on the engine. I?ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping is becoming a fact. Thanks to for pointing out problems that was in the Matrix class in version 1.1 that was now fixed and to this article by Florian Kruesch You can have a look at a very crude sample herewith a lot of bugs in it due to heavy refactoring. I?ve decreased th, technorati.com

 

First c. BC Antikythera Mechanism Further Deciphered.

1 Citation
August 31, 2008 Hi-tech CT and tomography scans reveals further details of the celestial computer including a handy dial indicating the 4 yearly timing of the ancient version of the Olympic Games.               The Antikythera Mechanism was recovered in 1901 by sponge divers off the Greek island of Antikythera from a 1st Century  BC Roman wreck. It was taken to the National Archaeological Museum in Athens where after some months it split apart, revealing internal gearwheels. I saw the mechanis, technorati.com

 

Virtual World Jobs: Software Engineer - New York, NY

1 Citation
Job Description Software Engineer - New  York,  NY You can apply for this position online using Virtual Job Candy online resume and application process. If you are already a member, then login now. Otherwise register today and be entered to win a FREE Wii game console! (more?), technorati.com

 

Texture Mapping Conclusions

1 Citation
Or ?throwing in the towel?. It?s weird how my mind works sometimes. I?ve been struggling for, well, almost a year now on the problem of how can I improve upon Quake?s texture mapping scheme. Specifically what I wanted to accomplish was to be able to use regular texture mapping (based on the OpenGL style of 0-1 coordinates) and convert that into Quake texture mapping vectors when writing out to the MAP file. This didn?t seem like a major undertaking when I started but it certainly turned out t, technorati.com

 


Powered by Odin Assemble