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We have 7 results for Texture mapping.
1 Citation In this tutorial were going to morph part of a human face into a reptilian like creature equipped with eyes and skin, no texturing involved just a simple ?Multiply? layer blend. Download the PSD here. The PSD contains three layers. 1. Orginal - which is the layer with the subject?s face. 2. Eye - Reptilian eye 3. Skin - Reptilian , technorati.com
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Wii Opera SDK Texture-Mapping Greatly Accelerated 1 Citation Wii Opera SDK Texture-Mapping Greatly Accelerated May 27th, 2008 I?ve made modifications to the triangle texture mapping functionality of the Wii Opera SDK, incorporating the rotation and scaling calculations by Tangent128 for his 3D globe widget. This eliminated the need for scanline-based rendering and replaced it with single-pass rendering. As one can imagine, this greatly increased the speed of the triangle filling. Based on trials I?ve done, the speed increase is probably about 20 fold, technorati.com
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1 Citation Internet Channel FPS Engine June 17th, 2008 I?ve been hard-at-work on the Wii Opera SDK first-person shooter (etc. )engine for the Internet Channel. Its release is taking longer than expected because I?m adding more features to it and tweaking the engine. Here are some of the features: Raycasting-based Axis-aligned walls (for the first release) Collision-detection built into raycasting for speed Texture mapped walls Second-pass directional wall lighting (similar to gouraud shading) Variabl, technorati.com
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Silverlight 2 - texturemapping 1 Citation I?ve been quite busy the last week working on the engine. I?ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping is becoming a fact. Thanks to for pointing out problems that was in the Matrix class in version 1.1 that was now fixed and to this article by Florian Kruesch You can have a look at a very crude sample herewith a lot of bugs in it due to heavy refactoring. I?ve decreased th, technorati.com
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First c. BC Antikythera Mechanism Further Deciphered. 1 Citation August 31, 2008 Hi-tech CT and tomography scans reveals further details of the celestial computer including a handy dial indicating the 4 yearly timing of the ancient version of the Olympic Games. The Antikythera Mechanism was recovered in 1901 by sponge divers off the Greek island of Antikythera from a 1st Century BC Roman wreck. It was taken to the National Archaeological Museum in Athens where after some months it split apart, revealing internal gearwheels. I saw the mechanis, technorati.com
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Virtual World Jobs: Software Engineer - New York, NY 1 Citation Job Description Software Engineer - New York, NY You can apply for this position online using Virtual Job Candy online resume and application process. If you are already a member, then login now. Otherwise register today and be entered to win a FREE Wii game console! (more?), technorati.com
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1 Citation Or ?throwing in the towel?. It?s weird how my mind works sometimes. I?ve been struggling for, well, almost a year now on the problem of how can I improve upon Quake?s texture mapping scheme. Specifically what I wanted to accomplish was to be able to use regular texture mapping (based on the OpenGL style of 0-1 coordinates) and convert that into Quake texture mapping vectors when writing out to the MAP file. This didn?t seem like a major undertaking when I started but it certainly turned out t, technorati.com
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